My notes from Steve Jobs by Walter Isaacson

December 18th, 2011

The 7 main take-aways from my reading of Steve Jobs by Walter Isaacson

  • Confidence (and doing the impossible) is sharable.
  • Connect with feelings of the customer to understand their needs.
  • Focus (by eliminating unimportant opportunities.)
  • Impute desired qualities from the first interaction.
  • Creativity comes from spontaneous/random discussions.
  • Remembering that you will be dead soon — leaves what is truly important. Nothing to lose, already naked, no reason not to follow your heart.
  • Technology is not enough, technology married with the humanities yields the result that makes our hearts sing.

TOP 5 Highlighted Items

“Jobs came to believe that he could impart that feeling of confidence to others and thus push them to do things they hadn’t thought possible.”

“Markkula wrote his principles in a one-page paper titled “The Apple Marketing Philosophy” that stressed three points. The first was empathy, an intimate connection with the feelings of the customer: “We will truly understand their needs better than any other company.” The second was focus: “In order to do a good job of those things that we decide to do, we must eliminate all of the unimportant opportunities.” The third and equally important principle, awkwardly named, was impute”

“Despite being a denizen of the digital world, or maybe because he knew all too well its isolating potential, Jobs was a strong believer in face-to-face meetings. “There’s a temptation in our networked age to think that ideas can be developed by email and iChat,” he said. “That’s crazy. Creativity comes from spontaneous meetings, from random discussions. You run into someone, you ask what they’re doing, you say ‘Wow,’ and soon you’re cooking up all sorts of ideas.”

“Remembering that I’ll be dead soon is the most important tool I’ve ever encountered to help me make the big choices in life. Because almost everything—all external expectations, all pride, all fear of embarrassment or failure—these things just fall away in the face of death, leaving only what is truly important. Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose. You are already naked. There is no reason not to follow your heart.”

“It’s in Apple’s DNA that technology alone is not enough. We believe that it’s technology married with the humanities that yields us the result that makes our heart sing.”

Creative Director for GameOn

December 6th, 2011

I am looking for a Creative Director to join my GameOn team at Sears.

Here is the posting on the Sears site

Title: Creative Director

Location: Downtown Chicago Illinois

Job Description:
Functional Visual Design expertise is mandatory along with team management and client facing skills. Requires the capabilities to direct and enhance the efforts of the creative teams focusing on gaming experiences and consisting of design managers, designers and copywriters in an online gaming environment.

We are searching for a highly conceptual team leader who is constructive, fearless, charismatic, smart, self-possessed and committed to a vision. Passion, perspective, innovation and impact are the Sears core values a potential candidate will be expected to embody.

The successful candidate will have a well-rounded understanding of:
• Mapping out and implementing game play logic
• Graphic design, information architecture, usability, technology, and experience design
• Applied conceptual strategy, brainstorm facilitation, day-to-day shepherding of a project to completion
• Team collaboration with engagement managers, production, and technology leads
• Creating backgrounds, characters, objects, and UI
• Leading and directing cross-disciplinary development and execution of short-term (project specific) and long-term (engagement specific) creative strategies.
• Representing and communicating Sears creative and business philosophy, methodology and capabilities to larger organization, as well as across all departments, business units and service lines
• Seeking out opportunities to collaborate across the Sears network with the OBU

Key Job Responsibilities:
• Fulfills leadership tasks and deliverables of a CD in support of the office of the Executive Producer. Specifically, leads and directs across disciplines, the development and execution of short term (project specific) and long term (account specific) creative strategies.
• Ensures creative scope, schedule and budget are accurate. Develops and signs-off on creative estimates and ensures high quality, profitable execution of creative deliverables.
• Provide strategic program direction and leadership, team management and stewardship for idea through implementation, of the various existing and evolving company’s business systems, solutions and processes, including the emerging commercial products space.
• Develops and executes account growth strategies with account core team members to meet account goals set by the engagement lead
• Coordinates with group director and resource manager in projections for, and assignment of, creative discipline group members to projects
• Maintains an awareness of status and project deliverables of all discipline group members’ project work
• Provide visual direction during the pre-production, production, and post-production phases of game development
• Oversee all aspects of creative design including particle effects, animation, color choices, logo treatments, etc.
• Supervise a team of internal/external artists, identifying the appropriate needs and resources to support the growing business
• Inspire creativity and style that will continue to innovate how art can be used in a game
• Participates constructively in inter-department and cross-service line communications
• Contributes to the evolution and maintenance of each creative discipline workflow

Knowledge, Skills, and Abilities:
Eight to ten years of professional experience – six years minimum as a senior level professional in at least two of the following areas: game interface design, interactive design, advertising, interactive advertising, marketing, publishing, broadcast, film or television
• High level of creativity whose art choices will appeal to the casual gamer market
• Clear understanding of how to integrate backgrounds, characters, objects, and UI to ensure continuity, clarity, and enhanced game play
• Strong technical knowledge to integrate art into a game
• Strong creative and conceptual vision for interactive, and the ability to execute high quality integrated interactive communications against strategic business objectives
• Solid ability to weave game play with storytelling art
• Is an expert in graphic design; demonstrated ability to mentor and guide other graphic designers
• Strong comprehension of information architecture and editorial disciplines and methodologies
• Mastery of project concept creation, site architecture, user-interface specification, functionality specification and interactive design
• Strong understanding of front-end interactive design solutions for back-end data systems. Working knowledge of capabilities of different platforms and browsers, and their design constraints on the Web
• Ability to direct creative teams including flash designers, designers, and writers
• Bachelors degree or higher in a relevant creative discipline (experience and training may be substituted)
• Online portfolio review required
• Has successfully directed/ managed multidisciplinary creative teams in the production of Interactive and web based products, and has worked in multi-disciplinary teams that included project managers, artists, designers, writers, and engineers

Do sculpture think about the food festivals that will surround their works?

November 11th, 2011

20111111-211211.jpg

Did Picasso ever wonder about the wide array of different activities that would take place under his work?

Our new Sears Mobile Ape

September 23rd, 2011

20110923-072308.jpg

Fresh Nap with Wall Street Journal

July 28th, 2011

At the newsstand this morning I got a WSJ and they gave me a Fresh Nap to clean my hands from the black ink.

20110728-102326.jpg

Biblioburro: library donkey

July 2nd, 2011

I read about this in this months People en Espanol. I’m looking forward to this being on TV July 19th. A mobile library, on a donkey.

http://www.pbs.org/pov/biblioburro/

My notes from “Customer-Experience Ecosystem”

June 22nd, 2011

“Why CMOs Must Learn to Understand the Customer-Experience Ecosystem” – By Kerry Bodine

Three main points

  1. Tunnel Vision – Organizations are placing too much emphasis on web and social media. That said, I think future CEOs MUST have spent time in the user experience group if they want to see things from a “customer experience” POV.
  2. There is no more “back-stage.”The difference between front stage and back stage is disappearing, and with that disappearance all of your employees are able to both help and hurt your customer experience.
  3. Ecosystem Mapping – To break out of tunnel vision organizations need to take a different perspective. She calls for understanding it from the customers perspective and to map it out. I was involved with that on some early 2000 work with Ford. A key to it’s success was that we made it circular, so that everyone could easily see opportunities to influcence repurchase (even before a customer explicity asked for it.) The ecosystem mapping that most consultants do though is too heavy on the process mapping and light on other aspects. I recommend setting analysis such as I did for My Ford.

References & See Also

Customer-Experience Ecosystem by Kerry Bodine

My Ford Setting Analysis

Growing Future CEOs: Time in a user experience group will be manditory

 

The Condiment Wars: Ketchup Innovation

June 19th, 2011

At Chick-fil-A yesterday in South Carolina I found these nifty ketchup tubes. You can “Tear and squeeze” or “Peel Back To Dip”. I tore and dipped.

I predict more mechanical application, injection, spraying, and mixing with condiments in the near future.

Starting in the late 90s pizza delivery started to include all kinds of spice packets so people could personalize and do their small part in “preparing” dinner for the family. Then and continuing a more recent phenomena is chefs brining attention to their food preparation as what makes them different and better than others chefs. They use equipment more often found on chemistry labs and “celebrate” the tools and techniques they use. These two trends lead me to see a near future of more innovation of condiment delivery than on another 20 different kinds of mustard which seems to be winding down. It will now be more on how the condiment is injected into or sprayed on or some other technique rather than on the actual ingredient.

References

Heinz Press Release
http://www.heinz.com/our-company/press-room/press-releases/press-release.aspx?ndmConfigId=1012072&newsId=20100204005923

Harder Job >> Happier Customers

June 14th, 2011

I’m willing to accept my job as being harder, if it makes my customer’s job easier. It might take more effort for me to organize a navigation or make labels more clear, but I will willingly accept that if I know that many users or customers will each have an easier time.  It makes sense that an hour more of effort on the design side can result in hours, days, or more of accumulated time savings on the customer/user side.

An Innovation Story: The Story of Pizza Soup

June 13th, 2011

Its getting harder to impress me with a cool website. Now a cool new food or dessert, that’s something completely different . ..

I was assigned the cooking duties for the weekend. Each child got to choose 2 meals. My middle child was thinking about what he wanted. I asked him what were his favorite things.

He thought about it and said “soup.” And then he said “pizza.”I said, lets make “pizza soup”. He got very excited and screamed “YES! Pizza Soup!”

So he invented a way to make pizza soup (with cheese soup, tomato soup, and pizza bread rolled up), we bought the ingredients, cooked it, and we  and ate it. He was very proud of himself and coming up with the idea. I think he was really delighted about having those two things combined.

I was proud of him too. I didn’t realize how powerful the story was until last week I was talking with my youngest, who is just 4 years old. We had a really hard problem to fix with a model rocket that burned part of the parachute. And as we were talking through how to fix it, he said “We can make it like pizza soup” which I guess is now shorthand for inventing something new and good. What a great story they are telling themselves.

See Also

Innovation, UX, and time