{"id":2526,"date":"2012-02-21T19:57:11","date_gmt":"2012-02-22T00:57:11","guid":{"rendered":"http:\/\/tibetantailor.com\/?p=2526"},"modified":"2012-02-25T21:03:43","modified_gmt":"2012-02-26T02:03:43","slug":"play-testing","status":"publish","type":"post","link":"http:\/\/tibetantailor.com\/?p=2526","title":{"rendered":"Play testing"},"content":{"rendered":"<p>Designing Games for Non-Gamers: Rapid Prototyping as a Design Methodology by Dennis Paiz-Ramirez, Sarah Chu, Allison Salmon, and Belinda Gutierrez<\/p>\n<p>A short but good read. I photocopied it and handed it out to the GameOn team. Playtesting has such a nicer sound than usability testing. Below are some of the what I considered the best takeaways.<\/p>\n<ul>\n<li>Quick prototypes paired with frequent playtests allowed us to address any misconceptions we had about our target audience.<\/li>\n<li>Questions we asked during playtesting were: 1 &#8211; Can players determine the goal of the game? 2 &#8211; Does the game retain players&#8217; interest? 3 &#8211; Do game scenarios make sense?<\/li>\n<li>Tutorials: we gave players information about the interface as it became necessary for gameplay.<\/li>\n<li>We learned that the tutorial should be explicit about what players can do in the game and should explain what happens when a player performs a game action. We also need to allow users to skip the tutorial and explore the game if they feel comfortable doing so.<\/li>\n<li>Keep [tutorial] content focused on the goal of the game.<\/li>\n<li>Highlight the game&#8217;s main goal first.<\/li>\n<li>Conduct frequent playtests.<\/li>\n<\/ul>\n<p><strong>Referenced<\/strong><br \/>\n<em>User Experience, Volume 10, Issue 4, 4th Quarter 2011 www.UsabilityProfessionals.org<br \/>\np 11-13<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Designing Games for Non-Gamers: Rapid Prototyping as a Design Methodology by Dennis Paiz-Ramirez, Sarah Chu, Allison Salmon, and Belinda Gutierrez A short but good read. I photocopied it and handed it out to the GameOn team. Playtesting has such a nicer sound than usability testing. Below are some of the what I considered the best [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2526","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"aioseo_notices":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/tibetantailor.com\/index.php?rest_route=\/wp\/v2\/posts\/2526","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/tibetantailor.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/tibetantailor.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/tibetantailor.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/tibetantailor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2526"}],"version-history":[{"count":5,"href":"http:\/\/tibetantailor.com\/index.php?rest_route=\/wp\/v2\/posts\/2526\/revisions"}],"predecessor-version":[{"id":2530,"href":"http:\/\/tibetantailor.com\/index.php?rest_route=\/wp\/v2\/posts\/2526\/revisions\/2530"}],"wp:attachment":[{"href":"http:\/\/tibetantailor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2526"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/tibetantailor.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2526"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/tibetantailor.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2526"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}